
Group work on
mobile games —
since 2021
Kavponerut runs structured online groups for people building mobile platform games. Participants work together, share craft knowledge, and hold each other accountable across every stage of production.
What actually makes a mobile game ship? Not tutorials watched in isolation — but the pressure of showing work to peers who ask hard questions about your jump physics or reward loop timing.
Kavponerut organises small, focused cohorts of developers working on platform games specifically. The format is deliberate: groups of 6–10 people meet weekly, review each other's builds, and push through bottlenecks together. A facilitator keeps sessions on track without turning them into lectures.
Membership tiers reflect different levels of involvement — from observation and structured feedback to direct co-development with senior participants. The distinction matters because some developers need a sounding board, while others need a co-pilot for a specific technical problem.

People who run the sessions
Florian Vanek leads facilitation at Kavponerut. He spent eight years shipping mobile titles at studios across Poland and the Czech Republic before moving to online education full-time.
Sessions are shaped around the specific stage each participant is at — someone finishing their level editor has different needs than someone who just hit their first soft-launch. Florian structures each meeting around concrete deliverables rather than open-ended discussion, so the hour and a half produces something you can act on before the next session.
Kavponerut operates entirely online, which means participants join from wherever they work — Canada, Eastern Europe, Southeast Asia. The mix of perspectives is part of what makes peer feedback useful: different markets, different genre assumptions, different monetisation tolerances.


